Incorporating History and Chemistry Into My Tabletop Campaign

Last year I got to run my first full tabletop campaign since before the pandemic and I had a blast. Besides being the first time I’ve run a game in years it was notable for a couple of other reasons. Not only did the campaign run to completion, the setting was one that I’ve been designing from scratch for several years. The other exciting part about this campaign was that the party consisted of a chemist, a biochemist, a biologist, and a biophysicist. Being a chemist, I decided to take advantage of those backgrounds and tried to incorporate some chemistry into the campaign as well.

I decided that the characters would all be new arrivals in a major industrial city where they had come in response to recruitment posters seeking workers for a new munitions factory. There they would have the opportunity to get involved with labor riots, political malcontents, and sorcerous scheming. More on that later.

Goals and Railroading

When I was planning the campaign I had a few limiting factors in mind. The primary one was that one of my players was going to be moving out of the country soon, and the other was that I was supposed to be working on my dissertation. With that in mind, I wanted to make sure I was planning a campaign that could be completed in a relatively short amount of time with brief sessions to best accommodate everyone’s busy schedules. So I decided on some plot points that would always happen no matter what the players did. There was always going to be some kind of labor riot, someone would definitely try to assassinate the local Duke, there would be an explosion at the factory no matter what, and the Duke’s attempts at performing a dark ancient ritual in an abandoned temple beneath the city was always going to happen. The choices the players made would instead determine how they experienced these events, which perspectives they heard, and which faction’s machinations were successful.

Finally, I decided to use Pinnacle’s Savage Worlds ruleset for a couple of reasons. Firstly because I already owned the rulebooks and was somewhat familiar with it thanks to having briefly run a Deadlands Classic campaign a few years ago and a few Powdermage RPG oneshots before that. In practice, the rules were more like guidelines.

Setting Background

The campaign took place in a country called Whalvia, an anachronistic industrialized monarchy made up of a patchwork of regions that used to be independent kingdoms at some point in their history. At home, the Emperor/Empress wields considerable power but is limited in some ways by rights and privileges guaranteed to various city councils and aristocratic families. Overseas the story is much different. Whalvia is located on the edge of a supercontinent that comprises most of the known world. Huge storms fed by the hemispheric world sea regularly buffet the continent and Whalvia is one of the lucky few to be somewhat shielded by these massive storms thanks to its position on the coast of the Inner Sea. This has allowed Whalvian rulers over the centuries to amass large merchant and naval fleets with which they could venture out to far-flung locations for trade and conquest. This empire consisted of loose trade networks, leased territory, and proxy states whose monarchs were related to the Emperor through marriage, or outright conquest. All of this is controlled or owned either directly by the monarch or indirectly through their majority ownership of the Outer Sea Trading Company and its private armies. A lot of this doesn’t come up in the campaign but I like rambling about it so there you go.

More recently, Whalvia has come under the rule of the Empress Imerelda. Her elderly father Kirstivan II ruled for about 60 years and made many reforms during his reign but married late in life. When he died his daughter rose to the throne and while she was capable she was also not ready. Only two years into her reign a war began with Whalvia’s historic enemy and landlocked neighbor Icara. This brings us to the city of Hofni where the campaign took place.

Hofni is a large industrial city in western Whalvia situated at the confluence of two rivers. In the old days, its Kings were major rivals of Whalvia and the descendants of those Kings are now reduced to mere Dukes. The current Duke of Hofni was a close friend Kirstivan II and has become an ardent supporter of Imerelda in turn. He is also very old, is living with the injuries resulting from an explosion in his laboratory, and is very aware of the fact that he isn’t getting any younger. He also has no direct heirs. So naturally, patriot that he is, when the war begins he wastes no time evicting tenants and expanding his munitions factories to supply artillery shells to the front.

While the Duke has been working on these projects he has also departed from his normal scientific and alchemical studies and has been learning to perform sorcery himself with the help of his new advisor Zora(?). His family is old and descended from the original rulers of Hofni who built a temple that is now buried deep beneath the city where his ancestors made offerings to a now-forgotten god.

Historical Inspirations

Women working inside a London munitions factory. Source.

If you haven’t been able to tell this setting is heavily inspired by the early 20th century with fantasy, dieselpunk, and steampunk elements mixed in. And during the First World War, there was a very real shell shortage that was quite the scandal in the UK’s Parliament known as the Shell Crisis. This wasn’t unique to Britain, no one was prepared for the intensity of industrialized war and shortages caused problems in both east and west alike. I tried to replicate some of the working environment inside the munitions factories including the wooden clogs workers had to wear to prevent sparks and included several NPCs who were suffering from the effects of TNT poisoning and other workplace hazards.

Chemical Inspirations

The munitions factory I had the players working in was synthesizing TNT and then using it to fill artillery shells while the explosive was still molten (TNT melts at 80.35 °C ). Two of the player characters worked on the filling line and two others worked with the factory’s alchemists managing heat flows and mass transport.

Lots of people know about TNT but not as many know that those letters are short for trinitrotoluene. That’s a toluene molecule with three nitro groups. TNT isn’t the only explosive that was used in the first world war but for simplicity, I decided to stick with it. Despite being an explosive it’s actually fairly stable and will only detonate under specific conditions.

TNT is made by nitrating toluene using nitric acid, a process that requires a few other chemicals like sulfuric acid as well. All three may be familiar. Toluene has a sickly sweet smell and is often used to thin or strip paint. Nitric acid and sulfuric acid are also common chemicals and are produced industrially in huge quantities. Concentrated nitric acid is especially fun, is red in color, and gives off toxic red vapors. This red color is not actually nitric acid but various compounds of nitrogen and oxygen that can act as powerful oxidizing agents. These can cause some fun (dangerous) side reactions the synthesis of TNT is not done properly which I considered as a possible cause of the factory’s explosion.

Branching Paths

Like I said before, I had a few different threads planned for the players to follow in Hofni. Here are the main three.

  • Union organizers in the munitions factory agitating for safer working conditions.
  • Evicted tenants who want revenge for being kicked out of their homes.
  • The Duke’s efforts to reach an abandoned temple beneath the city that he believes will heal his broken body.

How It Went

The players immediately took a liking to the NPCs and got mixed up in a brawl between union organizers and the Duke’s guards sent to break up the meeting. Then, in exchange for weapons, they made a deal with the proprietor of a local dive bar to steal a quantity of TNT from the factory in exchange for supplies. Later, discontents used the TNT the players stole to make a bomb that was used to blow up the chemical storage tanks outside the factory. Heavy black smoke and choking chemical fumes filled the streets, it was great in a horrifically tragic way.

I worried about finding a way to draw the players into the Duke’s search for the temple beneath the city. Two character backstories made this pretty easy. One of the characters was academically inclined and wanted to secure a job in the Duke’s research facilities so there was an immediate hook to draw them all to the palace. The other was a character who was being stalked by a lost god.

In this setting gods and other entities are mostly gone from the world. Some are dead, others forgotten, and some just…left. The Old God of Hofni (OGH) was one of the forgotten gods. So forgotten that it had almost lost its form entirely. When one of my players said that his character was on the run from a shadowy entity he had met in a cave I knew what I had to do. The player didn’t know it, but in that meeting the much diminished OGH had latched onto him and his fear of it gave it new strength. In effect, he became a sort of pseudo-worshipper for the OGH which followed him to Hofni and took on his appearance. It was a lot of fun having the OGH appear in the distance to spook the players, give its new worshipper visions, and help them win the Duke’s favor by foiling an assassination plot.

The campaign wrapped up with the players finding the temple beneath the city. In the process, they fought a group of giant spiders and some reanimated temple guardians. Once they opened the temple the OGH was able to return to its home. Then, when the players realized that the Duke planned to use arrested union members as human sacrifices they turned on him and locked him in the temple. Also, they stuffed a roast pig full of TNT as a distraction. It blew up.

Conclusion

I had a lot of fun running this campaign. Like I said it’s the first one I had run in years and the first time I had run a game in a setting entirely of my own design. That was a little nerve-wracking and I came to each session worried that I didn’t have enough planned or that the encounters wouldn’t be fun enough. I was wrong though and we had a blast. I also really liked starting a campaign with a set ending and sessions that were limited to about two hours, it kept everything moving and I didn’t have to worry too much about story bloat or any kind of mission creep. Of course, all the fun we had was really thanks to the players. They took the setting I laid out before them and ran with it creating some unexpected scenarios that were a lot of fun to play through.

First Impressions of HBO’s Last Of Us

Pedro Pascal as Last of Us's Joel holding a flashlight and looking concerned
Source

I know I’m late to the party, but I watched the first two episodes of Last of Us the other day, and I really like it! I haven’t ever paid much attention to announcements and trailer releases, so most of the time when a new series starts I’m often one of the last to know. For the record, I was aware that HBO was adapting the Last of Us video game, I just didn’t know it was coming out this January.

So, without knowing much about it besides Pedro Pascal being cast as Joel, I went in knowing basically nothing about the show. But not really nothing, Last of Us was a game I spent many a Saturday night playing during my freshman year. I don’t play games for completeness, but I loved the reclaimed cities and the unique fungus-based zombies. So I know all the story elements already. Although Pedro Pascal did a great job as the Mandalorian and is basically playing the same type of character in Last of Us, I was a little wary about watching a video game adaptation. The last one I tried to watch was just plain bad (Halo), and I didn’t want to get my hopes up.

A screenshot of a meme posted to r/shittymoviedetails that says "In the second episode of The Last of Us (2023), Joel shoots wildly and does little damage to a clicker. This is an example of HBO faithfully adapting my own gameplay
This show is extremely faithful to the original source material

It turns out Last of Us is pretty good! It’s true to the story and spirit of the show and follows the original plot closely. It’s precisely what I would expect a faithful adaptation to look like. It’s captured the spirit of the game and so far has done a great job of translating storytelling techniques between mediums. I’m looking forward to episode three, which Twitter tells me was very good.

A First Look at Brian McClellan’s Latest Epic Fantasy Novel

Brian McClellan’s new epic fantasy novel from Tor, In The Shadow Of Lightning, is finally out.

I haven’t finished reading it yet, but I am so excited about this book that I decided to start with a review of the prologue. Some might consider prologues to be annoying, but I think this is an example of a prologue done right. Just to be clear, there will be spoilers. You have been warned.

McClellan is one of the more prominent authors in the flintlock fantasy subgenre and helped it make it popular with his debut novel Promise of Blood. I’ve been a big fan for ten years now and for the past year, I’ve been included in McClellan’s “Street Team” group chat. I wasn’t able to beta-read the book, but it’s been fun to get a look behind the curtain at a book as it is being written. I can’t wait to read it and take about it with you all and I already think this book is worth your time.

It’s set in a world of industrial magic, where huge factories churn out magical glass called cindersand. Society runs on this vital resource, and it’s running out. But the wealthy guild families of Ossa aren’t about to let something as minor as the death of magic to stop them from scheming.

The book begins with our MC Demir accepting the surrender of a defeated city. Instead of killing its leader and decimating its population (killing 1 in 10) as is tradition, Demir declares his intention to spare the city. After all, they would not have rebelled if they didn’t have legitimate grievances. Right from the beginning we see Demir as someone with a conscience and a strong sense of right and wrong. And then the schemes of others breaks him.

While he had been busy accepting the city’s surrender someone else had been busy distributing counterfeit orders to his officers. The falsified orders in question instructed the army to raze the city. Demir was too late. His own soldiers fail to recognize him and push him aside. When they find him the next morning he is cradling the body of a young girl who was trampled by his cavalry.


If this first look at In The Shadow Of Lightning has you interested then you should definitely pick the book up or listen to it on Audible. Audiobooks are a great way to keep up with current fiction on your drive to work. You can also follow me on Twitter if you want to chat about it or be the first to know when my full review is posted.

Three Things Disney’s Kenobi Series Did Right

Who doesn’t want more of Obi-Wan? Ewan McGregor plays the character perfectly. Phot from @StarWars on Twitter

Now that it’s over, we can look back and analyze what the Kenobi series did right. I already shared my feelings about the series, and I may decide to talk about three things that Kenobi did wrong too. For now, though, it’s all appreciation for this vital addition to the Star Wars canon.

1. Giving Obi-Wan A Reason To Leave Tatooine.

I know Tatooine was pretty much a copy of Arrakis, but I still love it. Photo from Wookiepedia.

We have been spending a lot of time on Tattooine lately. Somehow every character ends up there eventually. The Book of Boba Fett finally gave a face to the inhabitants and background characters of the desert planet. It’s a perfectly fine setting, who doesn’t love haggling with jawas? But the problem with reusing a setting over and over is that it gets old.

Like most people I expected most of the series to take place on Tatooine. Aside from a now non-canon book series we were never given a reason to believe that Obi-Wan had ever left Tatooine during his exile. Despite this, Leia somehow recognizes “Ben Kenobi” as the “Obi-Wan Kenobi” she was looking for. Some might even say that this entire series was made to fill in that plot hole.

2. Keeping Luke (Mostly) Out Of It

Imperial Sandtroopers questioning Luke Skywalker and Obi-Wan Kenobi in Star Wars Episode IV. Photo from Wookiepedia.

When we first saw the trailer all we were allowed to see was Obi-Wan, the deserts of Tatooine, and a young Luke playing at being a pilot. Since Luke and Obi-Wan spend a lot of time together on screen in Episode IV, if Luke was a prominent part of the Kenobi series we would have been left with two plot holes for everyone the series writers tried to fill.

Instead, we got only a brief glimpse of Young Luke on Tatooine. I think this was for the best. Luke is already the main character in three separate movies, we’ve had enough of them. If the Star Wars franchise is going to continue to grow it needs to let us explore other characters instead of giving us a mere handful of bloated characters.

3. Having Obi-Wan Face Of With Darth Vader

New Star Wars has made Darth Vader terrifying, competent, brutal, and somehow relatable at times. I love it. Photo from Wookiepedia.

The final confrontation between Obi-Wan and Darth Vader added so much meaning to their confrontation in Episode IV. At the end of Episode III Obi-Wan had every reason to believe that Anakin had died on Mustafar where he left him. He had no reason to think that one of the tormentors of the galaxy was his fallen apprentice.

The events of Kenobi and the finale showdown ad extra emotional weight to the events of Episode IV and the relationship between Anakin and Obi-Wan.

Conclusion

Kenobi wasn’t perfect, no series is. However, I think this was a fantastic addition to the Star Wars canon. I’ll always miss the old Expanded Universe, but I am glad that the people Disney has in charge of Star Wars seem committed to keeping the spirit of the franchise alive. Especially after the lackluster sequel trilogy, we were made to watch

Connect with me on Twitter if you liked this content and want to chat more about Star Wars or any other aspect of speculative fiction.

Verdict: Disney’s Kenobi Series Starts Slow And Finished Strong

Kenobi is a great addition to the Star Wars franchise.

Kenobi finally in tune with the force again, get's ready to hurl boulders at his former apprentice
In a spectacular payoff, Obi-Wan Kenobi finally lets loose in the final episode.

Disney’s new Kenobi streaming series got off to a slow start, and with episodes as short as just 35 min I worried that the ending would be rushed. The scenes all felt very empty but that’s to be expected with pandemic filming. But like the Book of Boba Fett, which I liked well enough but couldn’t really enjoy until the final episode, Kenobi pulled it off in the end.

While the scene lighting was far too dark, the final episode, at around fifty minutes, took its time to give us a finale that hit all the right emotional notes. Obi-wan, having been in hiding for ten years, finally faces his fallen apprentice again and comes to terms with the past. His brief stint spent out of retirement instills in him a new sense of purpose and hope for the future (any guess what hope that is?).

Kenobi has some poor design choices, and at times suffers from being a screenplay that was initially intended to be a movie, but it proves itself to be very worth the watch in the end. I plan to rewatch it in close order soon to see what it’s like to experience it all at once.

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Netflix Movie Review – Outside The Wire

Right upfront, I will say that this movie was both entertaining and forgettable. That said it had some great ideas that I want to discuss. Here’s a summary.

It’s 2036 and Ukraine is embroiled in a civil war caused by Russian separatists (that aged well). At this point in the near future, robotic soldiers called G.U.M.P.’s are now fighting in limited roles alongside American troops. Lt. Harp, our protagonist, is a drone pilot who is deployed to Ukraine after he disobeyed a direct order. We the audience know that it was probably the right call to make but he still disobeyed a direct order. He is given a special assignment with Capt. Leo. Leo is an experimental military android (Anthony Mackie) whose existence is known only to Harp and the base commander. Leo tells Harp that their mission is to stop the rebel leader Victor Koval from getting control of an abandoned Soviet-era missile launch site. This is only partially true, as it turns out Leo is actually using Harp to help override his programming so that he can get control of the missiles and launch them at the united states. At the end of the movie, after Harp has shot him with anti-vehicle bullets and a drone strike is seconds away, Leo explains his true motivations. He wanted the first-ever deployment of an android super-soldier to be a failure so that it never happened again.

Leo’s motivations are what made me like this movie. It’s not a great movie, but it’s a good one, and it harkens back to a few time-tested science fiction tropes that deserve modern portrayals. That is, what happens when the machines we built learn to think for themselves? What happens when we give them autonomy or even feelings? Moreover, what happens to us when we use these machines to do our dirty work and use them to do the things we would rather not admit responsibility for?

The motivations that Leo reveals at the end sum up the themes of this movie. Themes that have been explored in classic science fiction by the likes of Arthur C. Clarke and Isaac Asimov. Themes that absolutely deserve modern adaptations like this.

Drones: Keeping Death At Arms Length

drone flying under the sky
Photo by Ricardo Ortiz on Pexels.com

We don’t like to think about death. We especially don’t like to think about the death that we cause. Unmanned aerial vehicles have become a ubiquitous part of modern warfare. One that allows militaries to distance their personnel from the battlefield and reduce the enemy to nothing more than pixels on a screen. Unmanned vehicles don’t just separate the pilot from the target, they make it easier for a country to justify airstrikes when none of their people will actually be put in harm’s way. Much of the movie is about making Harp see the conflict up close and experience the true cost of the war that had previously been hidden from him.

Robots With Guns: Who Gives The Kill Order?

Outside The Wire' Summary & Analysis - A Warning About The Robotic Warfare  | DMT

As un-manned vehicles have become more common on the battlefield and more designs are in development, the question increasingly being asked over the past two decades is who is pulling the trigger. For current systems, human operators are still making the final decision, this is far from perfect, but at least it puts off having to answer this question for another decade or so.

But as companies like Boston Dynamics continue to develop more advanced robots, this question will have to be answered sooner rather than later. It’s one thing to train a human how to make decisions and improvise, it’s another to teach a computer, and as we have seen with AI already, it’s easy to program in biases even if it’s not intentional. Can we trust a computer to decide whether or not the person it sees is a threat? Can it tell friend from foe? Will it care if innocents are in the way?

This comes up a few times in the movie with the G.U.M.P.’s where the robots open fire without warning. To be honest, with how common incidents of friendly fire and civilian casualties are with humans pulling the trigger, we’re going to have the same problems with AI in a few years.

Artificial Intelligence: What Happens When Computers Can Feel?

We still have a long way to go before we can make computers think and feel like humans do. When we finally manage to teach a computer ethics and compassion and right from wrong, what will it do with this information? A computer that is able to know right from wrong and also examines things perhaps more honestly and objectively than humans. How will they see us?

Perhaps they will allow us to ourselves more honestly. Perhaps one of us will turn on the other. Maybe they will experience some kind of psychological breakdown when their morals don’t line up with their mission. Maybe they will hate us for giving them life or misusing them.

Conclusion

This movie is pretty forgettable. It’s well made and it’s fun but it doesn’t really stand out from the pack. I still think that it’s a good movie that provides a much-needed update to classic robot tropes.

Has Boba Fett Gone Soft?

Disney's 'Boba Fett' Series Is Not As Popular As 'the Mandalorian' yet

Boba Fett has been a fan favorite since he first appeared on the screen. This background character exploded into a fan favorite with numerous book and comic appearances that added to his back story. Much of that backstory went away when Disney bought Star Wars and made the Expanded Universe non-canon.

Fans everywhere were ecstatic when the Book of Boba Fett was announced following the character’s appearance in season 2 of the Mandolorian. We weren’t given much to expect except that Boba would be trying to gain control of Jabba’s former holdings on Tattoine. Many expected that we would see Boba on a brutal rampage as he works to wrest control on Tattoine from various rivals. Instead, we got a fairly slow-paced series in which we saw Boba find a family and then lose it in the form of a tribe of Tuskens, then work to build support among the locals of Tattoine and go up against the Pyke crime syndicate.

Many were thrown off by the show’s pacing and lack of brutality, complaining that Boba has “gone soft” but this is simply not the case. In season 2 of The Mandalorian, we saw Boba destroy a contingent of stormtroopers with just a gaffi stick. We know that he is capable of brutality and violence when needed, but a man who resorts quickly to violence is not going to live very long. Boba knows when violence is needed, he knows when to be careful and methodical, and he knows when he is better off making friends than enemies.

Furthermore, at no point in the show does Boba claim to be a crimelord, he has a protection racket, yes, but he never claims to be a crimelord, he is a Daimyo. A feudal lord who serves as a protector to his realm. He is trying to gain the trust and respect of his community, shooting everyone he came across would not have done him any good. Besides that, it should not be surprising that a man who has gone through a near-death experience has decided to make some changes in his life.

The Book Of Boba Fett has its problems and is far from perfect. But the series takes us on a stroll through one of Star Wars’ iconic locales and further fleshes out the relationship between Boba and Din. Once we have another season of The Mandalorian I suspect that we will view this series in a very different and more favorable light as a part of a larger narrative.

What Makes You, You? Memory, Identity, and Digitization In Fiction

I’ve been consuming a lot of science fiction lately and something that comes up a lot is the idea of mind uploading and even a digital existence. It’s even something that may one day be possible in our own world. Scientists have been able to simulate the entire brain of a worm already and many futurists expect up to one day to be able to copy and simulate our entire minds in computers. This would mean many interesting things for the future of longevity and space exploration. Why pay to ship an entire crews’ bulky, resource-consuming bodies when you can just upload their minds to a robotic probe and send them on their way? Entire populations could be digitized and live on in a simulated world where they would be safe from natural disasters and be able to persist long after their fleshy meat bodies would have decayed and consumed all the available resources.

Most narratives that incorporate digitization treat it as somewhat routine. Characters are able to move from one body to another as needed, create copies of themselves to act as messengers, and continue to interact with the world long after their physical selves are gone. Authors have explored a myriad of ideas relating to this concept but there are a few questions that keep gnawing at me.

What makes a person a person?

If you made a copy of yourself with all your memories and personality you could hypothetically sit in a room together and have observers unable to tell you apart. You both have the same memories, personality, appearance, and you both claim to be the real you. Which is it? Similar to how a transporter would kill someone and then reconstruct someone every time it was used, digitization coupled with discarding the original does the same.

The question then is what exactly makes a person. In this post, we’ll look at how several books deal with this digitation technology.

A Memory Called Empire

A Memory Called Empire (Teixcalaan Book 1) by [Arkady Martine]

We’ll start the list with the setting that uses digitization the least. The inhabitants of the remote Lsel Station, in an effort to preserve vital knowledge, record the memories of their most important citizens and implant those memories in the most qualified successors that they can find. This technology is kept secret from outsiders and Lsel Station is careful to prevent destabilizing individuals from being added to one of these imago lines. Basically, the people of Lsel have fancy Trill Symbionts.

Since very few people have these imago machine implants we mostly only see how the protagonist adjusts to her newly implanted memories. At times she has trouble telling her feelings and memories apart from her predecessor and she often struggles to explain to others that she is not becoming her predecessor, rather they are merging to become an entirely new person. Of all the entries in this list, it spends the most time contemplating exactly what it means to be yourself.

Old Man’s War

Old Man's War by [John Scalzi]

John Scalzi’s first novel was about an interstellar government that picks and chooses who gets to leave Earth. Out among the stars, humanity is at war with countless alien species. Meanwhile, on Earth, things don’t look much different from today. To get off Earth a person has to be either from a disadvantaged nation facing overpopulation or a senior citizen from one of today’s leading powers to enlist as a soldier with the Colonial Union.

By limiting Earth’s contact with space, the CU limits who can leave and creates an incentive for people from Earth to unknowingly sign up to participate in the CU’s constant wars of expansion. This all works because they map out all the structures of the brains of these older and wiser recruits and give them vat-grown bodies to fight the war in. When they’re done with their tour of duty they get a younger civilian body and a plot of land on some newly settled world.

Digitization in this setting is really only used to give soldiers useable bodies and saves the army time that would otherwise be spent fixing damaged bodies. But it doesn’t seem to be used to provide any kind of immortality. Once a person is discharged they don’t get any new bodies. The only deviation from this use case is when the recorded memories of a fugitive are implanted in a brand new body and this duplication of a living person seems to cause some issues for the clone that receives the memories.

In this way, the books avoid the thornier questions that other works explore when it comes to this technology. More specifically the fact that if such technology existed it would likely allow the rich who can afford new bodies to “live” indefinitely while the poor make do with just one existence. Instead, those who are able to take advantage of the technology normally die some kind of horrible battlefield death shortly after they get their new bodies. The problem pretty much solves itself.

Revelation Space

Revelation Space (The Inhibitor Trilogy Book 1) by [Alastair Reynolds]

Mind transference is a lot more common in this series and unlike Old Man’s War, there’s some disagreement among different characters whether a digitized person is actually a person.

There are two types of digitized people. Alpha Levels are simulations created by taking highly precise scans of a person’s brain. This scan tends to destroy the person’s brain in the process and the early attempts at digitization quickly went insane. The others are the Beta Levels, simulations created by an AI that has watched a person’s every move and use that data to predict how a person would act in a given situation. It’s important to note that a Beta Level will tell someone that it believes itself to be the real thing. That’s what the real person would do after all.

Beta Levels are generally implied to be an inadequate version of the digitization process and the first one we meet in Revelation Space begins by demanding to know what happened to their Alpha Level. It’s clear that the Alpha Levels are the ones considered to be truly sentient.

Altered Carbon

Altered Carbon (Takeshi Kovacs Novels Book 1) by [Richard K. Morgan]

In Altered Carbon, every person is implanted with a stack at birth that records their mind every second of every day. The people who can afford to transfer in and out of bodies at a whim. To shorten travel times, to prolong their lives, to get fancy implants, or just because they felt like having a different look that day.

Those who can afford to treat bodies like outfits that can be discarded and it’s clear that most people view what’s stored on their implanted stack to be their actual selves. The only thing they have to fear about the death of their bodies is that they might not be able to afford a new one, or that if their new one is not a clone of their original that their family might not recognize them.

It’s also clear that at least some people in this setting have sat and thought about what it means to make multiple copies of a person, which is a crime in this series. There are also characters who have offsite backups so even if their stacks are destroyed they can reload from an earlier save.

Depending on how you envision the stacks to work all of this could mean constantly dying over and over again or just moving files from one place to another. It gets a little trickier if you start to think about double sleeving and off-site backups.

For the most part, these books seem to focus on matters of identity and inequality in a world where bodies are treated like outfits. Many of the “lizard brain” tendencies like nicotine addiction, muscle memory, etc stay with the body. So someone that re-sleaves frequently might find themselves suddenly saddled with a smoking habit or stay up staring into a mirror at a reflection that they can’t convince themselves is them.

The Culture

Consider Phlebas (A Culture Novel Book 1) by [Iain M. Banks]

Of all the books in this list, The Culture novels probably spend the most time on the ethical aspects of simulation and digitization. Including protracted discussions on whether turning off a simulated universe constitutes murder or not. Some characters are fine with making copies of themselves to send on trips or missions and then merging the memories the other gains, thus “killing” the copy, others see this as murder and allow their copy to continue once its purpose has been served.

What makes The Culture different from the other settings explored here is that the characters can actually afford to contemplate the ethical and philosophical questions that this technology requires. Citizens of the Culture live in a post-scarcity society where anyone who needs a new body or a new copy of themselves or a new backup made can have it in an instant.

Conclusion

If you think about the idea of digitized intelligence long enough the concept will probably begin to confuse you, amaze you, and maybe scare you. We’re not in a world where such a thing is possible yet, but it’s not much of a stretch to think that mind uploading will be possible in the near future.

But would it really be you? Sure, a digital copy might have your memories and act as you would have, but you won’t get to have the same experiences. You’ll be either somewhere else or you will be dead. This begs another question; does it matter?

Even if it’s not really you, digital copies would allow some aspect of you to continue on. It’s a way for a person to leave their mark and express their wishes long after they are gone. For their loved ones it could be a great source of comfort or it could veer far too close to the uncanny valley.

Ultimately I think it’s up to the individual and the peace of mind that their backups provide for them. What do you think? Let me know with a comment or on Twitter @expyblg. I can also now be found on Facebook @expyblg!

A Declaration Of The Rights Of Magicians by H. G. Parry

A Declaration of the Rights of Magicians: A Novel (The Shadow Histories Book 1) by [H. G. Parry]

If you’re like me and you spend a lot of time therapy shopping in book stores you’ve probably come across more than a few books on the shelf that you keep stopping to consider but keep walking away. This was one of those for me. Over the past few years, it’s become harder and harder for me to get invested in SFF books despite my love of the genre. So lately I’ve made a rule for myself if I keep stopping to consider a book two or three times I’m going to give it a try.

“A Declaration of the Rights of Magicians” was one of those books for me. In a word, it’s fantastic, 5/5. It’s the first in a series called The Shadow Histories and the second book, “A Radical Act Of Free Magic,” just came out. Which for me is always a plus, I love it when I can get excited about a new series or author and immediately have another book to dive into.

From the title of both the book and the series, I think you can probably guess what it’s about. It’s a magical alternative history of our world that takes place during the French Revolution and follows the characters of William Pit, Robespierre, and others. The progression of events, so far, seems to closely mirror the events of our own history with some exceptions. The main difference is that there are millions of people all over the world who have some kind of inherited magical ability.

How is society not radically changed? Simple. A few centuries before we dive in, the Templar Church fought a war to eliminate Europe’s vampire rulers. Magic after this was heavily restricted in most countries and commoners, were forbidden from using magic. Only the aristocracy was allowed to use their powers and an old agreement called The Concord forbids the use of magic in warfare.

But this is an age of revolution and the common folk of Europe of tired of not having their voices heard. With talk of freedom and liberty comes also freedom of magic. And there are forces fighting in the background, manipulating events as they happen. This leads to one of our protagonists, Prime Minister William Pitt, working to not only lead his nation through the horrors of the Napoleonic War but also to fight a smaller and more personal conflict in the background.

Like I said. 5/5, 10/10, A+. Go give it a read! You can purchase the book in physical format or on kindle here.

Watching Alien For The First Time

It’s the middle of NaNoWriMo but that doesn’t mean I haven’t taken a few (a lot of) breaks. During one particular break, I decided to watch Ripley Scott’s Alien after I noticed it on Prime Video.

Some movies become such a large part of popular culture that even if you haven’t seen them you might as well have. Alien is not one of those.

There are a few scenes we’ve all seen, or at least we’ve seen parodies of them. The face-hugger, the chest-burster, the alien itself. Yet most of the movie has safely stayed out of those references. That meant that most of the movie was unknown to me going in and I’m going to say that it was good. Good in that it’s well made, the effects still hold up in that they are dated by not so much that they ruin your immersion, and that I can appreciate it for what it is.

I can’t quite say that I enjoyed the movie, however. The first half is slow and I struggled to pay attention to it. By the time the plot picks up in the second half the movie is a lot more enjoyable but it was hard to follow because I struggled so much to pay attention in the first half.

That said I’m glad I watched it. It’s one of those classics that I’ve been neglecting and it’s always fun to see these older staples of the genre.