Incorporating History and Chemistry Into My Tabletop Campaign

Last year I got to run my first full tabletop campaign since before the pandemic and I had a blast. Besides being the first time I’ve run a game in years it was notable for a couple of other reasons. Not only did the campaign run to completion, the setting was one that I’ve been designing from scratch for several years. The other exciting part about this campaign was that the party consisted of a chemist, a biochemist, a biologist, and a biophysicist. Being a chemist, I decided to take advantage of those backgrounds and tried to incorporate some chemistry into the campaign as well.

I decided that the characters would all be new arrivals in a major industrial city where they had come in response to recruitment posters seeking workers for a new munitions factory. There they would have the opportunity to get involved with labor riots, political malcontents, and sorcerous scheming. More on that later.

Goals and Railroading

When I was planning the campaign I had a few limiting factors in mind. The primary one was that one of my players was going to be moving out of the country soon, and the other was that I was supposed to be working on my dissertation. With that in mind, I wanted to make sure I was planning a campaign that could be completed in a relatively short amount of time with brief sessions to best accommodate everyone’s busy schedules. So I decided on some plot points that would always happen no matter what the players did. There was always going to be some kind of labor riot, someone would definitely try to assassinate the local Duke, there would be an explosion at the factory no matter what, and the Duke’s attempts at performing a dark ancient ritual in an abandoned temple beneath the city was always going to happen. The choices the players made would instead determine how they experienced these events, which perspectives they heard, and which faction’s machinations were successful.

Finally, I decided to use Pinnacle’s Savage Worlds ruleset for a couple of reasons. Firstly because I already owned the rulebooks and was somewhat familiar with it thanks to having briefly run a Deadlands Classic campaign a few years ago and a few Powdermage RPG oneshots before that. In practice, the rules were more like guidelines.

Setting Background

The campaign took place in a country called Whalvia, an anachronistic industrialized monarchy made up of a patchwork of regions that used to be independent kingdoms at some point in their history. At home, the Emperor/Empress wields considerable power but is limited in some ways by rights and privileges guaranteed to various city councils and aristocratic families. Overseas the story is much different. Whalvia is located on the edge of a supercontinent that comprises most of the known world. Huge storms fed by the hemispheric world sea regularly buffet the continent and Whalvia is one of the lucky few to be somewhat shielded by these massive storms thanks to its position on the coast of the Inner Sea. This has allowed Whalvian rulers over the centuries to amass large merchant and naval fleets with which they could venture out to far-flung locations for trade and conquest. This empire consisted of loose trade networks, leased territory, and proxy states whose monarchs were related to the Emperor through marriage, or outright conquest. All of this is controlled or owned either directly by the monarch or indirectly through their majority ownership of the Outer Sea Trading Company and its private armies. A lot of this doesn’t come up in the campaign but I like rambling about it so there you go.

More recently, Whalvia has come under the rule of the Empress Imerelda. Her elderly father Kirstivan II ruled for about 60 years and made many reforms during his reign but married late in life. When he died his daughter rose to the throne and while she was capable she was also not ready. Only two years into her reign a war began with Whalvia’s historic enemy and landlocked neighbor Icara. This brings us to the city of Hofni where the campaign took place.

Hofni is a large industrial city in western Whalvia situated at the confluence of two rivers. In the old days, its Kings were major rivals of Whalvia and the descendants of those Kings are now reduced to mere Dukes. The current Duke of Hofni was a close friend Kirstivan II and has become an ardent supporter of Imerelda in turn. He is also very old, is living with the injuries resulting from an explosion in his laboratory, and is very aware of the fact that he isn’t getting any younger. He also has no direct heirs. So naturally, patriot that he is, when the war begins he wastes no time evicting tenants and expanding his munitions factories to supply artillery shells to the front.

While the Duke has been working on these projects he has also departed from his normal scientific and alchemical studies and has been learning to perform sorcery himself with the help of his new advisor Zora(?). His family is old and descended from the original rulers of Hofni who built a temple that is now buried deep beneath the city where his ancestors made offerings to a now-forgotten god.

Historical Inspirations

Women working inside a London munitions factory. Source.

If you haven’t been able to tell this setting is heavily inspired by the early 20th century with fantasy, dieselpunk, and steampunk elements mixed in. And during the First World War, there was a very real shell shortage that was quite the scandal in the UK’s Parliament known as the Shell Crisis. This wasn’t unique to Britain, no one was prepared for the intensity of industrialized war and shortages caused problems in both east and west alike. I tried to replicate some of the working environment inside the munitions factories including the wooden clogs workers had to wear to prevent sparks and included several NPCs who were suffering from the effects of TNT poisoning and other workplace hazards.

Chemical Inspirations

The munitions factory I had the players working in was synthesizing TNT and then using it to fill artillery shells while the explosive was still molten (TNT melts at 80.35 °C ). Two of the player characters worked on the filling line and two others worked with the factory’s alchemists managing heat flows and mass transport.

Lots of people know about TNT but not as many know that those letters are short for trinitrotoluene. That’s a toluene molecule with three nitro groups. TNT isn’t the only explosive that was used in the first world war but for simplicity, I decided to stick with it. Despite being an explosive it’s actually fairly stable and will only detonate under specific conditions.

TNT is made by nitrating toluene using nitric acid, a process that requires a few other chemicals like sulfuric acid as well. All three may be familiar. Toluene has a sickly sweet smell and is often used to thin or strip paint. Nitric acid and sulfuric acid are also common chemicals and are produced industrially in huge quantities. Concentrated nitric acid is especially fun, is red in color, and gives off toxic red vapors. This red color is not actually nitric acid but various compounds of nitrogen and oxygen that can act as powerful oxidizing agents. These can cause some fun (dangerous) side reactions the synthesis of TNT is not done properly which I considered as a possible cause of the factory’s explosion.

Branching Paths

Like I said before, I had a few different threads planned for the players to follow in Hofni. Here are the main three.

  • Union organizers in the munitions factory agitating for safer working conditions.
  • Evicted tenants who want revenge for being kicked out of their homes.
  • The Duke’s efforts to reach an abandoned temple beneath the city that he believes will heal his broken body.

How It Went

The players immediately took a liking to the NPCs and got mixed up in a brawl between union organizers and the Duke’s guards sent to break up the meeting. Then, in exchange for weapons, they made a deal with the proprietor of a local dive bar to steal a quantity of TNT from the factory in exchange for supplies. Later, discontents used the TNT the players stole to make a bomb that was used to blow up the chemical storage tanks outside the factory. Heavy black smoke and choking chemical fumes filled the streets, it was great in a horrifically tragic way.

I worried about finding a way to draw the players into the Duke’s search for the temple beneath the city. Two character backstories made this pretty easy. One of the characters was academically inclined and wanted to secure a job in the Duke’s research facilities so there was an immediate hook to draw them all to the palace. The other was a character who was being stalked by a lost god.

In this setting gods and other entities are mostly gone from the world. Some are dead, others forgotten, and some just…left. The Old God of Hofni (OGH) was one of the forgotten gods. So forgotten that it had almost lost its form entirely. When one of my players said that his character was on the run from a shadowy entity he had met in a cave I knew what I had to do. The player didn’t know it, but in that meeting the much diminished OGH had latched onto him and his fear of it gave it new strength. In effect, he became a sort of pseudo-worshipper for the OGH which followed him to Hofni and took on his appearance. It was a lot of fun having the OGH appear in the distance to spook the players, give its new worshipper visions, and help them win the Duke’s favor by foiling an assassination plot.

The campaign wrapped up with the players finding the temple beneath the city. In the process, they fought a group of giant spiders and some reanimated temple guardians. Once they opened the temple the OGH was able to return to its home. Then, when the players realized that the Duke planned to use arrested union members as human sacrifices they turned on him and locked him in the temple. Also, they stuffed a roast pig full of TNT as a distraction. It blew up.

Conclusion

I had a lot of fun running this campaign. Like I said it’s the first one I had run in years and the first time I had run a game in a setting entirely of my own design. That was a little nerve-wracking and I came to each session worried that I didn’t have enough planned or that the encounters wouldn’t be fun enough. I was wrong though and we had a blast. I also really liked starting a campaign with a set ending and sessions that were limited to about two hours, it kept everything moving and I didn’t have to worry too much about story bloat or any kind of mission creep. Of course, all the fun we had was really thanks to the players. They took the setting I laid out before them and ran with it creating some unexpected scenarios that were a lot of fun to play through.

A First Look at Brian McClellan’s Latest Epic Fantasy Novel

Brian McClellan’s new epic fantasy novel from Tor, In The Shadow Of Lightning, is finally out.

I haven’t finished reading it yet, but I am so excited about this book that I decided to start with a review of the prologue. Some might consider prologues to be annoying, but I think this is an example of a prologue done right. Just to be clear, there will be spoilers. You have been warned.

McClellan is one of the more prominent authors in the flintlock fantasy subgenre and helped it make it popular with his debut novel Promise of Blood. I’ve been a big fan for ten years now and for the past year, I’ve been included in McClellan’s “Street Team” group chat. I wasn’t able to beta-read the book, but it’s been fun to get a look behind the curtain at a book as it is being written. I can’t wait to read it and take about it with you all and I already think this book is worth your time.

It’s set in a world of industrial magic, where huge factories churn out magical glass called cindersand. Society runs on this vital resource, and it’s running out. But the wealthy guild families of Ossa aren’t about to let something as minor as the death of magic to stop them from scheming.

The book begins with our MC Demir accepting the surrender of a defeated city. Instead of killing its leader and decimating its population (killing 1 in 10) as is tradition, Demir declares his intention to spare the city. After all, they would not have rebelled if they didn’t have legitimate grievances. Right from the beginning we see Demir as someone with a conscience and a strong sense of right and wrong. And then the schemes of others breaks him.

While he had been busy accepting the city’s surrender someone else had been busy distributing counterfeit orders to his officers. The falsified orders in question instructed the army to raze the city. Demir was too late. His own soldiers fail to recognize him and push him aside. When they find him the next morning he is cradling the body of a young girl who was trampled by his cavalry.


If this first look at In The Shadow Of Lightning has you interested then you should definitely pick the book up or listen to it on Audible. Audiobooks are a great way to keep up with current fiction on your drive to work. You can also follow me on Twitter if you want to chat about it or be the first to know when my full review is posted.

A Declaration Of The Rights Of Magicians by H. G. Parry

A Declaration of the Rights of Magicians: A Novel (The Shadow Histories Book 1) by [H. G. Parry]

If you’re like me and you spend a lot of time therapy shopping in book stores you’ve probably come across more than a few books on the shelf that you keep stopping to consider but keep walking away. This was one of those for me. Over the past few years, it’s become harder and harder for me to get invested in SFF books despite my love of the genre. So lately I’ve made a rule for myself if I keep stopping to consider a book two or three times I’m going to give it a try.

“A Declaration of the Rights of Magicians” was one of those books for me. In a word, it’s fantastic, 5/5. It’s the first in a series called The Shadow Histories and the second book, “A Radical Act Of Free Magic,” just came out. Which for me is always a plus, I love it when I can get excited about a new series or author and immediately have another book to dive into.

From the title of both the book and the series, I think you can probably guess what it’s about. It’s a magical alternative history of our world that takes place during the French Revolution and follows the characters of William Pit, Robespierre, and others. The progression of events, so far, seems to closely mirror the events of our own history with some exceptions. The main difference is that there are millions of people all over the world who have some kind of inherited magical ability.

How is society not radically changed? Simple. A few centuries before we dive in, the Templar Church fought a war to eliminate Europe’s vampire rulers. Magic after this was heavily restricted in most countries and commoners, were forbidden from using magic. Only the aristocracy was allowed to use their powers and an old agreement called The Concord forbids the use of magic in warfare.

But this is an age of revolution and the common folk of Europe of tired of not having their voices heard. With talk of freedom and liberty comes also freedom of magic. And there are forces fighting in the background, manipulating events as they happen. This leads to one of our protagonists, Prime Minister William Pitt, working to not only lead his nation through the horrors of the Napoleonic War but also to fight a smaller and more personal conflict in the background.

Like I said. 5/5, 10/10, A+. Go give it a read! You can purchase the book in physical format or on kindle here.

Page Break with Brian McClellan: The Perfect Podcast for Creatives?

In short. Yes.

Brian McClellan is the author of The Powder Mage Trilogy and Uncanny Collateral. Now he’s a podcaster as well.

Page Break is an interview-style podcast where Brian sits down with other creatives and talks to them about their work. But don’t worry, you won’t need to be familiar with the person’s work to understand the conversation. Instead of focusing on any specific work by that episode’s guest, Brian talks to them about their career path, their creative styles, what their segment of the industry is like, and their recent meals.

The best part of all this is how relatable it all is, and affirming too.

It’s easy to see a name on a book cover or in end credits and forget that there is a real person behind the name. It’s also hard to convince yourself that you might be able to be the person behind the name one day. Page Break brings the people behind the names into the light in an incredibly relatable way. A way that makes you think that you could do it too.

Each of them has a different path that brought them to where they are. A great reminder that there is no one right way to create, you just have to keep working at it.

A Deadly Education by Naomi Novik

I admit I have never read a book by Naomi Novik until about a week ago. I didn’t even realize that she was the author of Temeraire, a series that has been on my radar for a while, but I just hadn’t gotten around to picking up yet. That will be changing shortly because I was blown away by how well done A Deadly Education is. Stop reading this review now and come back after you’ve bought a copy.

Done? Good. On with the review.

Like I said, I have never read a book by Naomi Novik until a week ago. I had seen A Deadly Education in bookstores several times and read reviews about it, but the tipping point for me was when I saw a Twitter mutual (Bryanna Gary go follow her) post about how great the book is. So I bought it during one of my monthly therapy shopping sessions at the local book store.

The premise of the book is that it takes place in a somewhat evil magical school. A place with no teachers where students are left on their own for four years, forced to fend for themselves and survive near-constant attacks from monsters intent on devouring them in a myriad of horrific ways. The moment that everyone dreads is graduation when the senior class will be forced to fight their way through the worst of the monsters that couldn’t squeeze their way into the cracks in the school’s wards.

And all that is the best solution the magical community could come up with to protect their children from being preyed upon by the monsters in their closest.

At first glance, the book seems to promise a grimdark setting with a protagonist who is something of an antihero. Don’t get me wrong; this school seems to be a terrible place to live. But the protagonist Galadriel, rather than being an antihero, is someone who has been given every reason to believe that she will become one. Everyone around her seems to dislike her instantly, and she has an unwanted gift for casting spells of mass destruction.

All this has made her bitter and angry, and she tends to lash out at those around her, even on the rare occasions that they do try to be friends. The book is also written in first person, so we get to see that she is fully aware that she is making these mistakes as she makes them. By the end of the book, she finally begins to make friends and even seems to force some of her classmates to become better people in the process or at least try. We also get a look into a deeply fascinating new fantasy setting that includes a school that seems determined to torture its students in an almost loving way.

It’s a good book. Go buy it.

Campaign Cartographer: First Impressions

I am always looking for new worldbuilding tools. Am I substituting more tools for actually working on things? Probably, but it is fun.

There are a lot of worldbuilding tools out there, and figuring our which will best suit your workflow is tough. Personally I seem to just buy all of them, but that doesn’t mean you should have to. So, is Campaign Cartographer worth it?

I’ll be honest I had no idea what it was until ProFantasy started advertising their stay at home bundle. Now, compared to Wonderdraft these programs are expensive. But I got their map maker, city maker, and dungeon maker for about $60 on sale. Still not terrible considering all the included art assets.

I poked around online for some reviews. I wasn’t entirely thrilled by what I found but looking at the screenshots I really liked the art. A lot of it conjures up images of classic fantasy maps. That said, there’s still a lot to learn about making them.

On first glance the UI is anything but modern. It’s not like wonderdraft where the icons immediately hint at what they might do. It takes some tinkering and a few checks of the manual to figure out. I don’t know about you, but as dated as this UI looks, to me it just oozes functionality.

I know it seems old but just look at how functional it is!

But that doesn’t mean it’s easy to use. After a few minutes I was able to figure out how to draw land masses and to add rivers. I wouldn’t say that they look any good, but I’m getting the hang of it.

While the UI is very different there do seem to be a lot of similarities when compared to Wonderdraft.

The most important shared advantage of the two are the art assets. Having premade icons for towns, houses, bridges, and what not are a huge timesaver. And just like wonderdraft it’s hard at first to figure out how to best use these assets and still seem original.

As long as you’re careful about what order you add assets in there is a lot you can make with just a small set.

Just like with Wonderdraft, the key is to experiment. After a few tries I think you’ll find that it’s easy to combine these assets to create something original. The trick is to be patient and not be afraid to start over. I know always want my first attempt to be the last but I don’t know of any project that doesn’t need a few edits.

So is campaign cartographer worth it? Is it better than Wonderdraft? To be honest with you, I don’t know. I can see already that both have a lot of potential, and Campaign Cartographer wouldn’t have lasted this long if it didn’t have potential. For me personally, I’m already enjoying Campaign Cartographer simply because it’s easier for my computer to run.

I’ll post a full review once I’ve had time to fully explore its features. For now it seems clear to me that Campaign cartographer has a lot to offer. Picking it up on sale and seeing if it’s right for you might not be the worst idea in the world, but be warned that it will take some getting used too. And right now they’re even featured on Humble Bundle!

Have you used Campaign Cartographer or Wonderdraft in the past? If so, do you have any advice you could give me? I’m always looking to learn. You can find me on twitter @expyblog. If you liked this review you can help support this site at the cost of a cup of coffee.

Summer Reading 2019

We all make promises to ourselves that we can’t keep. We say we’ll go on a diet or go to the gym more, or spend more time outside. If you’re like me you probably tell yourself you’re going to read more. That’s what I told myself at the beginning of the summer and I did, but not as much as I had hoped. I told myself a similar lie when I said that I would get this written over a month ago. And yet here we are.

So here is my very late list of some of the reading I got done this past summer.

Dune

Every fan of science fiction has probably at least heard of Frank Herbert’s masterpiece and with a new movie adaptation on the horizon it’s bound to get even more buzz. I first read the series back in middle school, it was one of the books I would bring with me every day to read on the bus and during study hall. It’s amazing the details you miss out on when you’re fighting to stay awake on the ride to school because you stayed up too late reading the night before.

I’ve been telling myself for years that I would revisit Dune to take in some details that I missed on my first read-through or that simply went over my head at that age. Well, I’ve finally accomplished my goal, or part of it. Back in July I was gifted the book on Audible and finally gave the platform a try (I admit this is a loose definition of reading). I never thought I would enjoy an audiobook but this really changed my mind. The narration brought the characters to life and some sections of the book even boasted separate voice actors for each character. These different voices helped greatly with immersion, especially in the case of Baron Harkonen. My only complaint is that the entire book was not narrated in this style.

I was really amazed by how many details I missed out on. Frank Herbert crafted a book with a complex setting that feels lived in and distant, but familiar at the same. I thought I knew the story well but I felt as if I was experiencing the book again for the first time. These books certainly deserve more than one read to really appreciate.

Velocity Weapon

I haven’t been doing much to keep up with recent scfi, or keep up much with scifi at all. So when I saw Meghan O’Keefe’s Velocity Weapon on sale I wasn’t sure what I was getting into. Boy do I regret staying away from scifi for so long.

O’Keefe introduces us to rogue AI, a wounded gunnery sergeant and her brother, and a thief living in the slums of her planet’s habit domes. The action takes place across two planets and a space ship, and leaves you guessing for much of the book about how they connect and what is real. O’Keefe does a great job keeping the reader in the reader guessing. Several times I tried to guess at an upcoming plot twist and turned out to be right, but the book keeps its secrets leaving readers to discover deeper plots alongside the characters.

The Darkness That Comes Before

I have a friend that has been trying to get me to read some of R. Scott Bakker’s work for years now and this summer I finally picked up the first book of “The Prince of Nothing” which is in turn the first trilogy of Bakker’s “The Second Appocalypse.” Before going on I should point out however that these books are not for young readers, and certainly not for those who might find gruesome of explicit content in their books disturbing. With that said, I very much enjoyed this book.

I started out unsure of how I felt. The book throws a lot at you in the opening chapters and doesn’t give a whole lot of explanation of what is going on. Overtime we learn a few things, Achamian is some kind of sorcerer who belongs to an magical order called the Mandate. Kellhus is a monk who has been sent out to accomplish some task that we aren’t quite sure of yet. And there is a holy war coming that several factions are fighting to take advantage of.

The book has a lot of things that I enjoy including a deep sense of history. The world we’re shown just feels old and there are constant hints of a greater past that has been lost. Bakker’s characters are deeply flawed and readers will likely be hard pressed to say that any of them are truly good. These are characters who have been shaped by a harsh world and their actions show it.

Magic is shown to be incredibly powerful in these books. At one point we are shown a relatively small group of sorcerers who annihilate a much larger force. With that said, magic is not something that is used frequently, at least in the sections that I have read so far. In fact we are told that Achamian, on of our POV characters, is incredibly powerful. Enough so that even the leaders of other magical schools seem to be wary of him and yet in the entire book we only see mentions of his power but few actual demonstrations. If anything I think this shows his strength more than any spell-slinging could.

The Thousand Names

Django Wexler’s books have been on my to-read list for a long time now and I have to say that I regret waiting. The series takes place in a gunpowder fantasy setting and follows a group of soldiers assigned to their kingdom’s colonial forces and in the beginning of this book find themselves faced with the difficult task of reinstalling the local rulers following an anti-imperialist coup. Their situation is then made more difficult by arrival of reinforcements led by an eccentric commander who has other motives for having requested this assignment.

I really enjoyed the book’s focus on the common soldiers and its portrayal of napoleonic style tactics in a fantasy setting. Even though this is a fantasy setting magic is not seen for most of the book. Features that initially seemed magical later turn out to have much more mundane explanations. Not to worry though, the book’s namesake turns out to be central to the plot later on and my initial impressions of the second book lead me to believe that magic will become a bigger part of the plot as the series progresses.

Imposter Syndrome

A cold wind swept over the surface of the tiny lake, buffeting Erik as he sat down on the gravel shore. He shivered, he had been gone a long time and was no longer used to the weather. Behind him, his new body guards stood ever watchful and seemingly unbothered by the wind. He looked out over the lake, examining the curve of it’s shoreline, and the gentle ripples that travelled along its surface.

As he sat there a singular thought consumed him, the same though that had occupied every waking moment he had had for the past week; he should not be there. No, he decided, it was more than a thought, it was a feeling, an instinct. One that reached deep into his core. He was neither worthy enough, nor suited for the task before him, and yet it was he who had been chosen.

He reached into his pocket and retrieved the crumpled letter that had been delivered to him just days before. When it had arrived, they had found him living in a small fishing hut in greece, the valkyrie that had delivered it was stern, as was typical for her type, but through her facade he had sensed a deep worry. It was then that he had found out that his brother Poul had died two weeks earlier, and he had learned what was to be his own fate.

You, Erik. Who have strayed far from northern shores and wandered for these past eight years, have been chosen by decree, vote, and fate, to rise to the demands of destiny. This is both a great honor, and burden, one that you have been judged capable of bearing. You will return to the land of your fathers with all haste. All travel arrangements have been made. Synnove, whose presence now indicates both the validity and urgency of this message, shall be your guide in whatever path you choose. We, your humble servants, eagerly await your return.

It hadn’t been a choice, not really. Returning home would have been the only way to find out what happened to his brother, and he knew that Synnove would have killed him if he refused. It never helped to have potential rival claimants running around. A flight out of Athens, with a connection through Germany, had brought him to Stockholm. Where yet another plane had waited to fly him to the little valley in which he now sat. All through the journey, Synnove had been a perfectly silent and infuriating travel companion. As she stood behind him now he was just as annoyed by her imposing presence as he had been when she watched him sleep on the plane.

Not that she was the only one watching him. A score of valkyries had dispersed themselves around him, trying their best to look disinterested. Meanwhile, if he looked around the lake and to the compound that sat on it’s northern shore, he could see security details bearing a dozen different family crests. Each house was especially suspicious of the other. He had learned on arrival that his brother had been killed in the most recent of ten assassinations that had taken place over the previous year. Everyone he had asked had heard a different rumor, all about a supposed new and unnamed Loki that was behind the assassinations. A few, although those were in the minority, thought that this might finally herald the arrival of Surtur, and the beginning of Ragnarok. Erik was partial to the idea that some foreign actor was trying to drive a wedge between the houses, but he didn’t go so far as to claim that this was the beginning of Ragnarok.

In such a tense environment each of the houses was accusing the others, and all feared that someone might interfere with the coronation. The Norns had bowed to the intense political pressure and allowed each house to send security details, on the condition that only the valkyries would have direct access to Erik.

Taking another look at the openness of his surroundings, he was surprised that his guards had let him come outside. Without trying he could spot half a dozen places around the lake that would be perfect for a sniper. No doubt Synnove was cross with him. The thought of her seething beneath her expressional face gave him a small amount of satisfaction, but was of little comfort.

Poul’s reasons for choosing him were clear. As his brother, Erik was unlikely to have killed him, and being away for eight years meant that he was distanced enough from the local politics that the houses would accepted him as a relatively neutral party. Thirdly, his travels had been extensive, and for a community that could at times become so consumed by its internal affairs that “worldliness” was correlated with wisdom in their minds. He glanced up at the compound, there was still time to escape. Not that the valkyries would let him get that far. He pushed those thoughts away. It was his duty to go on with it, both as a northman, and in memory of his brother.

A bell tolled in the compound.

“It’s time to go,” announced Synnove. It was the first time he had heard her speak in days. Erik brought himself to his feet. Might as well get it over with.

They followed him to the lake’s northern shore, where a set of covered stone stairs led up to the rest of the compound. The stone stairs were ancient, Erik would never have dreamed of trying to guess just how old they were, and the Norns weren’t inclined to reveal much about themselves. The steps were lines by wooden columns carved into the shapes of trees that supported sculpted roof of wooden leaves. To Erik’s displeasure it didn’t do much to stop the wind.

The stairs winded him. There he was having spent eight years walking across Europe, and still he could be defeated by a set of stairs. “Some All-Father I’ll be, huh?”

“A fine one indeed, sire,” said Synnove beside him.

Erik looked at her, surprised that he couldn’t detect any hint of sarcasm. “Do you think so?”

“Of course,” Synnove replied. “The best leaders are the ones who don’t want to be. It keeps you humble.”

“I hope you’re right…say, which way do we go now?” They had reached the top of the stairs, putting them in the middle of a long, curving hallway that went along the outside of the building.

“This way sire. We’ll take the long route.” Synnove led him down the hallway, which was lined on the outside wall with statues of past Odins and other warriors of note. Along the inside wall was the massive tapestry that the Norns labored on endlessly. Anytime something of note happened in the world the Norns wove its story into their great tapestry. Layers and layers of vibrant fabric were wrapped around the center of the building. Synnove took him to the leading edge of the textile, where a pair of younger norns were working on the tapestry.

His brother’s statue sat regally at the tapestry’s end, and upon closer inspection Erik noticed that they were adding his brother’s death to the weave. A stylized image of Poul was shown clutching a gunshot wound to the chest, and without any information on the shooter, an image of loki was used instead. The Norns had always favored style of fact.

“We don’t have time to wait,” Synnove reminded him. “Here, take these. They’ll help with the pain.” She handed him a pair of white tablets. Erik nodded his thanks and swallowed them quickly. Now that he was so close to the coronation he was filled with an overwhelming desire to get it over with.

The inner wall had a single arched entryway that the tapestry was woven around to accommodate. Inside was the great courtyard that took up most of the compound. In the center grew a massive oak tree, with a gray stone slab placed among its roots. The three eldest of the Norns presided over this slab, flanked by valkyries and various dignitaries. A host of arctic dwarves stood off to Erik’s left, and in the oak’s branches he thought he was able see the flutter of the elvish delegations. No words were spoken as Erik approached, and took his place at the slab across from the Norns.

“Erik Larson,” spoke the the most prominent of the three. “Do you accept the mantle that has been offered to you?”

“I,” Erik paused and looked around him. Most coronations were done with a sense of melancholy, it was a chance to say goodbye to the old ruler and welcome the new. He could see that his coronation would not be like that. On every face he saw sadness, worry, fear. It wasn’t about what he wanted, he realized. It was about what he needed to do. These people needed someone to lead them, who they felt they could trust, they needed him. “I do.”

Her wizened old face smiled sadly, and she nodded. Around the came the below of hunting horns, and a group a valkyries emerged from the arch behind Erik carrying a body obscured by  funeral wrappings.

The lead Norn drew a knife from beneath her robes and stepped around the slab. In unison they began to speak. “As we commend the body of the All-Father to the heavens, we welcome into our midst a new ruler. Erik Larson. Fate and circumstance have chosen you to lead us. Circumstances that once forced you away from our lands have now caused you to return, and fate decrees that it is you who will become our next Odin. Kneel.”

Erik lowered himself to his knees, and the Norn moved closer.

“Having accepted this burden you will now pay the price of wisdom. As have all those who have walked before you,” they declared.

Erik braced himself for what was to come. The lead Norn grasped his head and brought the knife close, and with a well practiced flick of the blade she removed his left eye. Erik recoiled and pressed his hand to the now empty socket. He fought every urge to cry out. He had to remain stoic. He had to prove that he could take the pain.

This was the price that every Odin paid for wisdom. It was felt that a leader could not lead until he knew pain. That before he declare war he must know something of it’s costs. That a leader must be willing to sacrifice for his people.

A pair of valkyries came and took him. Carrying him between them as if he were a sack of flower, they brought him around the slab, behind the Norns, where a small pond sat between the roots. He was dropped in, the strong arms of the valkyries holding him beneath the surface as he struggled for air.

Be patient, he told himself. He knew that this was just another part of the coronation, but what if it wasn’t? For a moment that thought entered his mind that it could have all been a ruse to eliminate the only person with reason to avenge Poul’s death. Where the Norns to blame? They were not ones to take such overt actions. No. He had to trust in the Norns, he had to let this happen.

As his struggling stopped he no longer felt the pressure exerted by the valkyries. A single hand reached down and grasped his, pulling him from the water. He gasped for air as he broke the surface and was pulled to his feet. Before him stood Synnove, his hand firmly grasped in hers. Behind her stood the Norns, watching, as they always did.

“Hail Odin! Father of all!” Cried the Norns. Synnove and the Norns bowed, followed by the host of assembled dignitaries. An attendant hurried up to him and kneeled at his feet, offering a lit torch. Erik accepted the torch and looked to the slab. The oiled and bound body of his brother had been placed upon on the slab, and piled high with oiled logs and cuttings from the tree.

Erik walked towards the slab. Reaching under his collar he pulled forth a medallion which Poul had once give him as a gift. He placed in over his brother’s heart, and lowered the torch to start the pyre.